8/25/2023 0 Comments Jump up superstar sonic![]() As you can see for my world tour stars I did not have them all when I got the achievement. I did 22 courses on expert, 2 medium, and the rest on hard for my ghosts. I went for all the expert achievements in the game and started with time attack. Igor5618 solution is great in detail, but I will post my stats as soon as I got the achievement. As stated in comments it looks game was patched and trick with skipping some portion on few tracks no longer works so you have to focus even more on getting badges, leveling characters and other secondary stuff but recently anothet track/character DLC has been released. IF ACHIEVEMENT DOESN'T POP WHEN YOU HIT 100% JUST DRIVE ONE WORLD TOUR RACE, WORKED FOR ME. As for vehicle everyone has his favourites, mine was Sonic with Acceleration setup for most events, changed it to Speed or Console mod for few hardest boost races and boost challenges. Still to drive well first learn tracks, you are racing on quarter of screen and can't keep bouncing from walls. Unfortunatelly this doesn't work to well in career because races doesn't auto end there so you have to drive full race distance for each of gamepads. GP's seems easier to beat if you race with 3 split screen gamepads because it looks game removes few harder AI's and races auto end 30 secs after you cross finish. Some tracks are glitched and you can jump off from high roads and land on lower road and half lap later, watch ghosts to see where. You can also do it this way without DLC but you need to maxout level for almost all characters and get close to all stickers. As for roadmap I suggest going after Master World Tour and GP's first then do as many Expert Time Attacks you are able and finish remaing %'s with mods and stickers. So more of theese you get, less Expert ghost you have to beat. People unlock achievement at different ghost progress, depending of how much stickers and mods they unlocked. I CAN CONFIRM STICKERS AND MODS ALSO GIVES YOU % to license completion. This track is used in Mario's Classic Mode credits.For this you need to hit 100% of your license completion which basically covers other achievements - win all Grand Prix on Expert difficulty, same with all World Tour career races & challanges and staff ghost's Time Attacks. Source: Super Mario Bros.: The Lost Levels The overall style of the track is highly orchestral and similar to that of a processional fanfare. except for the extended second half of the ending theme, which debuted in the arcade installment Vs. Contrary to the title, all of these songs debuted in Super Mario Bros. It comprises the ending theme, underground theme, 1-Up jingle, "Hurry Up" jingle, underwater theme, Super Star theme, and "level clear" theme. Super Mario Bros.: The Lost Levels MedleyĪ medley of songs from Super Mario Bros.: The Lost Levels, the Japanese sequel to Super Mario Bros. Super Mario Bros.: The Lost Levels Medley Super Mario Bros.: The Lost Levels Medley Japanese title: 地上BGM ( スーパーマリオブラザーズ), Ground BGM (Super Mario Bros.) on the NES.Ĭomposition and arrangement Copyright Nintendo This is the original overworld theme ported directly from Super Mario Bros. 83 On the Hunt -Gloomy Manor Ver.- (Instrumental).81 Main Theme - Luigi's Mansion (Brawl). ![]() 75 Stadium Theme - Mario Tennis: Ultra Smash.71 Title Theme - Mario Party: Island Tour.50 Ground Theme - New Super Mario Bros.49 Ground Theme - New Super Mario Bros.48 Athletic Theme - New Super Mario Bros.47 Ground Theme / Underwater Theme - Super Mario 3D Land.38 Rosalina in the Observatory / Luma's Theme.25 Castle / Boss Fortress - Super Mario World / SMB 3.21 Underground Theme - Super Mario Land.10 Super Mario Bros.: The Lost Levels Medley.7 Underground Theme - Super Mario Bros.6 Ground Theme / Underground Theme - Super Mario Bros.5 Ground Theme (Band Performance) - Super Mario Bros.
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